TURN 0 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 2, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2) 🔍              
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:

ROADS:

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [50] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [51] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [52] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [53] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-53):

Game state prepared for LLM (length: 6789 chars)
Updated plan: 1. Place first settlement at Node 9 or Node 2 to maximize early resource production
2. Place second settlement at a complementary position to diversify resources
3. Focus on building roads early to secure key areas
4. Build settlements at nodes with high production values
5. Upgrade to cities when ore and wheat are available
LLM chose action 9: Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 0 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place first settlement at Node 9 or Node 2 to maximize early resource production
2. Place second settlement at a complementary position to diversify resources
3. Focus on building roads early to secure key areas
4. Build settlements at nodes with high production values
5. Upgrade to cities when ore and wheat are available
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 2, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2) 🔍              
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])

ROADS:

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2957 chars)
Updated plan: 1. Build first road toward node 10 and aim for a settlement at node 11 to gain wheat
2. Continue expanding toward resource-diverse nodes, prioritizing wheat and sheep access
3. Develop toward potential port access for resources I'll have excess of
4. Focus on upgrading to cities once I secure steady ore and wheat production
5. Build toward the longest road when I have excess wood and brick
LLM chose action 0: Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. Build first road toward node 10 and aim for a settlement at node 11 to gain wheat
2. Continue expanding toward resource-diverse nodes, prioritizing wheat and sheep access
3. Develop toward potential port access for resources I'll have excess of
4. Focus on upgrading to cities once I secure steady ore and wheat production
5. Build toward the longest road when I have excess wood and brick
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 2, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2) 🔍              
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9)
- 🔴 RED: (0, 1), (1, 0), (3, 12), (12, 3)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-43):

Game state prepared for LLM (length: 6763 chars)
Updated plan: 1. Build settlement at node 13 for wheat and sheep access
2. Build roads to secure access to wheat port at nodes 35/36
3. Continue expanding toward resource-diverse nodes, prioritizing high-probability wheat and sheep
4. Focus on upgrading to cities once I secure steady ore and wheat production
5. Build toward the longest road when I have excess wood and brick
LLM chose action 3: Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Build settlement at node 13 for wheat and sheep access
2. Build roads to secure access to wheat port at nodes 35/36
3. Continue expanding toward resource-diverse nodes, prioritizing high-probability wheat and sheep
4. Focus on upgrading to cities once I secure steady ore and wheat production
5. Build toward the longest road when I have excess wood and brick
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 2, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2) 🔍              
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9)
- 🔴 RED: (0, 1), (1, 0), (3, 12), (12, 3)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3263 chars)
Updated plan: 1. Build settlement at node 13 for wheat and sheep access (already completed)
2. Build roads to secure access to wheat port at nodes 35/36
3. Continue expanding toward resource-diverse nodes, prioritizing high-probability wheat and sheep
4. Focus on upgrading to cities once I secure steady ore and wheat production
5. Build toward the longest road when I have excess wood and brick
LLM chose action 0: Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 4 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build settlement at node 13 for wheat and sheep access (already completed)
2. Build roads to secure access to wheat port at nodes 35/36
3. Continue expanding toward resource-diverse nodes, prioritizing high-probability wheat and sheep
4. Focus on upgrading to cities once I secure steady ore and wheat production
5. Build toward the longest road when I have excess wood and brick
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 2, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2) 🔍              
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (13, 14), (14, 13)
- 🔴 RED: (0, 1), (1, 0), (3, 12), (12, 3)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 2 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 1, 1)
    [13] Move robber to (-2, 2, 0)
    [14] Move robber to (-1, 2, -1)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3823 chars)
Updated plan: 1. Build settlement at node 13 for wheat and sheep access (already completed)
2. Build roads to secure access to wheat port at nodes 35/36
3. Continue expanding toward resource-diverse nodes, prioritizing high-probability wheat and sheep
4. Focus on upgrading to cities once I secure steady ore and wheat production
5. Build toward the longest road when I have excess wood and brick
LLM chose action 0: Move robber to (0, 0, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 6 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build settlement at node 13 for wheat and sheep access (already completed)
2. Build roads to secure access to wheat port at nodes 35/36
3. Continue expanding toward resource-diverse nodes, prioritizing high-probability wheat and sheep
4. Focus on upgrading to cities once I secure steady ore and wheat production
5. Build toward the longest road when I have excess wood and brick
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (13, 14), (14, 13)
- 🔴 RED: (0, 1), (1, 0), (3, 12), (12, 3)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 3 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Buy Development Card:
    [9] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3749 chars)
Updated plan: 1. Build settlement at node 13 for wheat and sheep access (already completed)
2. Build roads to secure access to wheat port at nodes 35/36 (in progress)
3. Build settlement near the wheat port
4. Focus on upgrading to cities once I secure steady ore and wheat production
5. Build toward the longest road when I have excess wood and brick
LLM chose action 4: Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 6 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build settlement at node 13 for wheat and sheep access (already completed)
2. Build roads to secure access to wheat port at nodes 35/36 (in progress)
3. Build settlement near the wheat port
4. Focus on upgrading to cities once I secure steady ore and wheat production
5. Build toward the longest road when I have excess wood and brick
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (13, 14), (14, 13), (14, 37), (37, 14)
- 🔴 RED: (0, 1), (1, 0), (3, 12), (12, 3)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 3 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3183 chars)
Updated plan: 1. Buy a development card this turn to potentially gain a victory point or knight
2. Continue building roads toward the wheat port at nodes 35/36 once I acquire brick
3. Build settlement near the wheat port
4. Focus on upgrading to cities once I secure steady ore and wheat production
5. Build toward the longest road when possible
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 10 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy a development card this turn to potentially gain a victory point or knight
2. Continue building roads toward the wheat port at nodes 35/36 once I acquire brick
3. Build settlement near the wheat port
4. Focus on upgrading to cities once I secure steady ore and wheat production
5. Build toward the longest road when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (13, 14), (14, 13), (14, 37), (37, 14)
- 🔴 RED: (0, 1), (1, 0), (3, 12), (12, 3), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌲WOOD, 3 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [2] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [3] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3312 chars)
Updated plan: 1. Trade wood for brick to enable road building toward wheat port next turn
2. Continue expanding toward wheat port (nodes 35/36) for efficient trading
3. Build settlement near wheat port once reached
4. Focus on development cards and/or cities once settled at strategic locations
5. Work toward longest road when possible
LLM chose action 4: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 12 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade wood for brick to enable road building toward wheat port next turn
2. Continue expanding toward wheat port (nodes 35/36) for efficient trading
3. Build settlement near wheat port once reached
4. Focus on development cards and/or cities once settled at strategic locations
5. Work toward longest road when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (13, 14), (14, 13), (14, 37), (37, 14)
- 🔴 RED: (0, 1), (1, 0), (3, 12), (12, 3), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 5 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [3] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [4] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3307 chars)
Updated plan: 1. Trade wheat for brick this turn
2. Build road from node 37 toward node 36 (wheat port) next turn
3. Continue road building to reach wheat port
4. Build settlement at node 35 or 36 for wheat port access
5. Use wheat port for efficient trading and focus on development cards/cities
6. Work toward longest road when possible
LLM chose action 1: Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 14 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Trade wheat for brick this turn
2. Build road from node 37 toward node 36 (wheat port) next turn
3. Continue road building to reach wheat port
4. Build settlement at node 35 or 36 for wheat port access
5. Use wheat port for efficient trading and focus on development cards/cities
6. Work toward longest road when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (13, 14), (14, 13), (14, 37), (37, 14)
- 🔴 RED: (0, 1), (1, 0), (3, 12), (12, 3), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3797 chars)
Updated plan: 1. Continue working toward wheat port access by building roads from node 37 to 36
2. Use wheat port for efficient trading 
3. Focus on acquiring development cards for victory points and potential largest army
4. Work toward longest road when possible
5. Build settlement at node 36 for wheat port access
LLM chose action 7: Move robber to (1, -2, 1)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 18 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue working toward wheat port access by building roads from node 37 to 36
2. Use wheat port for efficient trading 
3. Focus on acquiring development cards for victory points and potential largest army
4. Work toward longest road when possible
5. Build settlement at node 36 for wheat port access
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2) 🔍              ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (13, 14), (14, 13), (14, 37), (37, 14)
- 🔴 RED: (0, 1), (1, 0), (3, 12), (12, 3), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 1 🐑SHEEP, 2 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (36, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build Settlement:
    [10] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3798 chars)
Updated plan: 1. Build settlement at node 37 for increased resource production (SHEEP 3, ORE 4)
2. Continue working toward wheat port access with a road to node 36 when resources allow
3. Focus on acquiring development cards for victory points and potential largest army
4. Work toward longest road when possible
LLM chose action 10: Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 22 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build settlement at node 37 for increased resource production (SHEEP 3, ORE 4)
2. Continue working toward wheat port access with a road to node 36 when resources allow
3. Focus on acquiring development cards for victory points and potential largest army
4. Work toward longest road when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (13, 14), (14, 13), (14, 37), (37, 14)
- 🔴 RED: (0, 1), (1, 0), (3, 12), (12, 3), (0, 20), (20, 0), (1, 6), (6, 1)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (36, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3739 chars)
Updated plan: 1. Build road to node 36 connecting to wheat port
2. Gather resources for a settlement at node 36 (if possible)
3. Work on development cards for victory points and knights
4. Continue expanding road network toward wood port as a backup plan
LLM chose action 9: Build a road at edge (36, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 24 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road to node 36 connecting to wheat port
2. Gather resources for a settlement at node 36 (if possible)
3. Work on development cards for victory points and knights
4. Continue expanding road network toward wood port as a backup plan
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (13, 14), (14, 13), (14, 37), (37, 14), (36, 37), (37, 36)
- 🔴 RED: (0, 1), (1, 0), (3, 12), (12, 3), (0, 20), (20, 0), (1, 6), (6, 1)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🧱BRICK, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3806 chars)
Updated plan: 1. Build road to node 36 connecting to wheat port
2. Gather resources for a settlement at node 36
3. Work on development cards for victory points and knights
4. Continue expanding road network toward wood port as backup
LLM chose action 0: Move robber to (0, 0, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 26 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road to node 36 connecting to wheat port
2. Gather resources for a settlement at node 36
3. Work on development cards for victory points and knights
4. Continue expanding road network toward wood port as backup
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: (9, 10), (10, 9), (13, 14), (14, 13), (14, 37), (37, 14), (36, 37), (37, 36)
- 🔴 RED: (0, 1), (1, 0), (3, 12), (12, 3), (0, 20), (20, 0), (1, 6), (6, 1)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3689 chars)
Updated plan: 1. Build road at edge (35, 36) to complete connection to wheat port
2. Gather resources for a settlement at node 36
3. Work on development cards for victory points and knights
4. Continue expanding toward possible longest road
LLM chose action 2: Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 28 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (35, 36) to complete connection to wheat port
2. Gather resources for a settlement at node 36
3. Work on development cards for victory points and knights
4. Continue expanding toward possible longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3608 chars)
Updated plan: 1. Build road at edge (34, 35) this turn
2. Next build road at edge (35, 36) to reach wheat port
3. Gather resources for a settlement at node 36
4. Work on development cards for victory points and knights
5. Continue expanding toward possible longest road
LLM chose action 4: Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 30 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (34, 35) this turn
2. Next build road at edge (35, 36) to reach wheat port
3. Gather resources for a settlement at node 36
4. Work on development cards for victory points and knights
5. Continue expanding toward possible longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 1 🌾WHEAT, 5 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [2] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [3] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [4] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3281 chars)
Updated plan: 1. Trade 4 ORE for 1 BRICK this turn
2. Build road at edge (34, 35) next turn when I roll
3. Next build road at edge (35, 36) to reach wheat port
4. Gather resources for a settlement at node 36
5. Work on development cards for victory points and knights
6. Continue expanding toward possible longest road
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 32 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 ORE for 1 BRICK this turn
2. Build road at edge (34, 35) next turn when I roll
3. Next build road at edge (35, 36) to reach wheat port
4. Gather resources for a settlement at node 36
5. Work on development cards for victory points and knights
6. Continue expanding toward possible longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 3 🌲WOOD, 1 🌾WHEAT, 5 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [2] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [3] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [4] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3330 chars)
Updated plan: 1. Trade 4 ORE for 1 BRICK this turn
2. Build road at edge (34, 35) next turn when I roll
3. Next build road at edge (35, 36) to reach wheat port
4. Gather resources for a settlement at node 36
5. Work on development cards for victory points and knights
6. Continue expanding toward possible longest road
LLM chose action 1: Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
TURN 32 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 ORE for 1 BRICK this turn
2. Build road at edge (34, 35) next turn when I roll
3. Next build road at edge (35, 36) to reach wheat port
4. Gather resources for a settlement at node 36
5. Work on development cards for victory points and knights
6. Continue expanding toward possible longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3725 chars)
Updated plan: 1. Build road at edge (13, 34) to move toward wheat port
2. Collect resources for another road at edge (34, 35)
3. Build road at edge (35, 36) to reach wheat port
4. Gather resources for a settlement at node 36
5. Work on development cards for victory points and knights
6. Continue expanding toward possible longest road
LLM chose action 9: Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 36 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (13, 34) to move toward wheat port
2. Collect resources for another road at edge (34, 35)
3. Build road at edge (35, 36) to reach wheat port
4. Gather resources for a settlement at node 36
5. Work on development cards for victory points and knights
6. Continue expanding toward possible longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 3 🌲WOOD, 1 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [2] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [3] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [4] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3347 chars)
Updated plan: 1. Trade 4 ORE for 1 BRICK
2. Build road at edge (13, 34) to move toward wheat port
3. Collect resources for another road at edge (34, 35)
4. Build road at edge (35, 36) to reach wheat port
5. Gather resources for a settlement at node 36
6. Work on development cards for victory points and knights
7. Continue expanding toward possible longest road
LLM chose action 1: Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
TURN 36 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 ORE for 1 BRICK
2. Build road at edge (13, 34) to move toward wheat port
3. Collect resources for another road at edge (34, 35)
4. Build road at edge (35, 36) to reach wheat port
5. Gather resources for a settlement at node 36
6. Work on development cards for victory points and knights
7. Continue expanding toward possible longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3696 chars)
Updated plan: 1. Build road at edge (33, 34) to continue moving toward wheat port
2. Next, build road at edge (34, 35) when resources available
3. Then build road at edge (35, 36) to reach wheat port
4. Gather resources for a settlement at node 36
5. Work on development cards for victory points and knights
6. Continue expanding toward possible longest road
LLM chose action 7: Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 38 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (33, 34) to continue moving toward wheat port
2. Next, build road at edge (34, 35) when resources available
3. Then build road at edge (35, 36) to reach wheat port
4. Gather resources for a settlement at node 36
5. Work on development cards for victory points and knights
6. Continue expanding toward possible longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 1 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3842 chars)
Updated plan: 1. Build road at edge (33, 34) to continue moving toward wheat port
2. Next, build road at edge (34, 35) when resources available
3. Then build road at edge (35, 36) to reach wheat port
4. Gather resources for a settlement at node 36
5. Work on development cards for victory points and knights
6. Continue expanding toward possible longest road
LLM chose action 1: Move robber to (0, -1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 40 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (33, 34) to continue moving toward wheat port
2. Next, build road at edge (34, 35) when resources available
3. Then build road at edge (35, 36) to reach wheat port
4. Gather resources for a settlement at node 36
5. Work on development cards for victory points and knights
6. Continue expanding toward possible longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1) 🔍              🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (32, 33) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3702 chars)
Updated plan: 1. Build road at edge (37, 38) to move toward wood port
2. Gather resources for additional roads to reach wood port
3. When wood port is accessible, build settlement at node 38 or 39
4. Use port to trade wood efficiently (2:1)
5. Continue working on development cards and maintaining longest road
6. Build cities when resources allow
LLM chose action 2: Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 44 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (37, 38) to move toward wood port
2. Gather resources for additional roads to reach wood port
3. When wood port is accessible, build settlement at node 38 or 39
4. Use port to trade wood efficiently (2:1)
5. Continue working on development cards and maintaining longest road
6. Build cities when resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1) 🔍              🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3840 chars)
Updated plan: 1. Block the sheep 8 hex to limit RED's resource production
2. Build road at edge (37, 38) to move toward wood port
3. Gather resources for additional roads to reach wood port
4. Build settlement at node 38 or 39 to access the wood port
5. Continue developing roads to maintain longest road advantage
6. Save resources to upgrade settlements to cities
LLM chose action 0: Move robber to (0, 0, 0) and steal from RED
TURN 44 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block the sheep 8 hex to limit RED's resource production
2. Build road at edge (37, 38) to move toward wood port
3. Gather resources for additional roads to reach wood port
4. Build settlement at node 38 or 39 to access the wood port
5. Continue developing roads to maintain longest road advantage
6. Save resources to upgrade settlements to cities
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3263 chars)
Updated plan: 1. Buy development cards to potentially gain immediate VPs or knights
2. Move robber strategically to limit RED's resource production 
3. Build road at edge (37, 38) when resources allow to move toward wood port
4. Build settlement at node 38 or 39 to access the wood port
5. Upgrade settlements to cities for additional VP and production
6. Maintain longest road advantage
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 46 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development cards to potentially gain immediate VPs or knights
2. Move robber strategically to limit RED's resource production 
3. Build road at edge (37, 38) when resources allow to move toward wood port
4. Build settlement at node 38 or 39 to access the wood port
5. Upgrade settlements to cities for additional VP and production
6. Maintain longest road advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 1 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3270 chars)
Updated plan: 1. Roll dice first to collect resources
2. Use knight strategically when I'm closer to 7+ cards or when RED is building up resources
3. Continue road building toward wood port (edge 37,38)
4. Build settlement at node 38 or 39 to access wood port
5. Upgrade settlements to cities when possible
6. Play Victory Point card when close to winning
LLM chose action 1: Roll the dice
TURN 46 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll dice first to collect resources
2. Use knight strategically when I'm closer to 7+ cards or when RED is building up resources
3. Continue road building toward wood port (edge 37,38)
4. Build settlement at node 38 or 39 to access wood port
5. Upgrade settlements to cities when possible
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 1 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3242 chars)
Updated plan: 1. Roll dice first to collect resources
2. Use knight strategically when I'm closer to 7+ cards or when RED is building up resources
3. Continue road building toward wood port (edge 37,38)
4. Build settlement at node 38 or 39 to access wood port
5. Upgrade settlements to cities when possible
6. Play Victory Point card when close to winning
LLM chose action 1: End your turn
TURN 48 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll dice first to collect resources
2. Use knight strategically when I'm closer to 7+ cards or when RED is building up resources
3. Continue road building toward wood port (edge 37,38)
4. Build settlement at node 38 or 39 to access wood port
5. Upgrade settlements to cities when possible
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 1 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3238 chars)
Updated plan: 1. Roll dice to collect resources
2. If I get good resources, build a road toward wood port (edge 37,38)
3. Use Knight strategically when RED is building up resources or when I have 7+ cards
4. Build settlement at node 38 or 39 to access wood port
5. Upgrade settlements to cities when possible
6. Play Victory Point card when close to winning
LLM chose action 1: Roll the dice
TURN 48 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll dice to collect resources
2. If I get good resources, build a road toward wood port (edge 37,38)
3. Use Knight strategically when RED is building up resources or when I have 7+ cards
4. Build settlement at node 38 or 39 to access wood port
5. Upgrade settlements to cities when possible
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 1 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3244 chars)
Updated plan: 1. Roll dice to collect resources on next turn
2. Build roads toward wood port (edge 37,38) when I get brick + wood
3. Use Knight strategically when RED is building up resources or when I have 7+ cards
4. Build settlement at node 38 or 39 to access wood port
5. Upgrade settlements to cities when possible
6. Play Victory Point card when close to winning
LLM chose action 1: End your turn
TURN 50 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll dice to collect resources on next turn
2. Build roads toward wood port (edge 37,38) when I get brick + wood
3. Use Knight strategically when RED is building up resources or when I have 7+ cards
4. Build settlement at node 38 or 39 to access wood port
5. Upgrade settlements to cities when possible
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 1 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3251 chars)
Updated plan: 1. Roll dice to collect resources
2. Build roads toward wood port (edge 37,38) when I get brick + wood
3. Use Knight when Red is building up resources or when I have 7+ cards
4. Build settlement at node 38 or 39 to access wood port
5. Upgrade settlements to cities when possible
6. Play Victory Point card when close to winning
LLM chose action 1: Roll the dice
TURN 50 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll dice to collect resources
2. Build roads toward wood port (edge 37,38) when I get brick + wood
3. Use Knight when Red is building up resources or when I have 7+ cards
4. Build settlement at node 38 or 39 to access wood port
5. Upgrade settlements to cities when possible
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 2 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3228 chars)
Updated plan: 1. Roll dice to collect resources
2. Build roads toward wood port (edge 37,38) when I get brick + wood
3. Use Knight when Red is building up resources or when I have 7+ cards
4. Build settlement at node 38 or 39 to access wood port
5. Upgrade settlements to cities when possible
6. Play Victory Point card when close to winning
LLM chose action 1: End your turn
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll dice to collect resources
2. Build roads toward wood port (edge 37,38) when I get brick + wood
3. Use Knight when Red is building up resources or when I have 7+ cards
4. Build settlement at node 38 or 39 to access wood port
5. Upgrade settlements to cities when possible
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3234 chars)
Updated plan: 1. Roll dice to collect resources
2. If I get brick + wood, build road toward wood port (edge 37,38)
3. If I get wheat + ore, save for city upgrade
4. Use Knight when Red is building up resources or when I have 7+ cards
5. Build settlement at node 38 or 39 to access wood port when resources allow
6. Play Victory Point card when close to winning
LLM chose action 1: Roll the dice
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll dice to collect resources
2. If I get brick + wood, build road toward wood port (edge 37,38)
3. If I get wheat + ore, save for city upgrade
4. Use Knight when Red is building up resources or when I have 7+ cards
5. Build settlement at node 38 or 39 to access wood port when resources allow
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 2 🐑SHEEP, 3 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3257 chars)
Updated plan: 1. Roll dice to collect resources
2. Play Knight defensively when the robber blocks a critical hex or when Red has many resources
3. If I get brick + wood, build road toward wood port (edge 37,38)
4. If I get wheat + ore, save for city upgrade
5. Build settlement at node 38 or 39 to access wood port when resources allow
6. Play Victory Point card when close to winning
LLM chose action 1: End your turn
TURN 54 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll dice to collect resources
2. Play Knight defensively when the robber blocks a critical hex or when Red has many resources
3. If I get brick + wood, build road toward wood port (edge 37,38)
4. If I get wheat + ore, save for city upgrade
5. Build settlement at node 38 or 39 to access wood port when resources allow
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3278 chars)
Updated plan: 1. Play Knight to unblock Wood 6 hex and steal from Red
2. Roll dice on next turn to collect unblocked resources
3. If I get brick + wood, build road toward wood port (edge 37,38)
4. If I get wheat + ore, save for city upgrade
5. Build settlement at node 38 or 39 to access wood port when resources allow
6. Play Victory Point card when close to winning
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 54 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Knight to unblock Wood 6 hex and steal from Red
2. Roll dice on next turn to collect unblocked resources
3. If I get brick + wood, build road toward wood port (edge 37,38)
4. If I get wheat + ore, save for city upgrade
5. Build settlement at node 38 or 39 to access wood port when resources allow
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3906 chars)
Updated plan: 1. Move robber to 🐑8 hex to block RED's main production and steal a resource
2. Roll dice on next turn to collect resources
3. If I get brick + wood, build road toward wood port (edge 37,38)
4. If I get wheat + ore, save for city upgrade
5. Build settlement at node 38 or 39 to access wood port when resources allow
6. Play Victory Point card when close to winning
LLM chose action 0: Move robber to (0, 0, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 56 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to 🐑8 hex to block RED's main production and steal a resource
2. Roll dice on next turn to collect resources
3. If I get brick + wood, build road toward wood port (edge 37,38)
4. If I get wheat + ore, save for city upgrade
5. Build settlement at node 38 or 39 to access wood port when resources allow
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 3 🌲WOOD, 2 🐑SHEEP, 5 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [2] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [3] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [4] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3417 chars)
Updated plan: 1. Trade 4 ORE for 1 BRICK now
2. Use BRICK + WOOD to build road toward wood port on next turn
3. Continue collecting resources to build settlement at node 38 or 39
4. Save resources for city upgrade when possible
5. Play Victory Point card when close to winning
LLM chose action 1: Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
TURN 56 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 ORE for 1 BRICK now
2. Use BRICK + WOOD to build road toward wood port on next turn
3. Continue collecting resources to build settlement at node 38 or 39
4. Save resources for city upgrade when possible
5. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (32, 33) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3646 chars)
Updated plan: 1. Build road at edge (38, 39) toward wood port
2. Continue collecting resources to build another road and then settlement at node 38 or 39
3. Use wood port for efficient trading once accessible
4. Save resources for city upgrades
5. Play Victory Point card when close to winning
LLM chose action 2: Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 60 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (38, 39) toward wood port
2. Continue collecting resources to build another road and then settlement at node 38 or 39
3. Use wood port for efficient trading once accessible
4. Save resources for city upgrades
5. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 4 🌲WOOD, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 6)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [2] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [3] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3333 chars)
Updated plan: 1. Trade wood for brick to build road at edge (38, 39) toward wood port
2. Build road to reach wood port when resources allow
3. Use wood port for efficient 2:1 trading
4. Continue collecting resources for settlement at node 38 or 39
5. Save resources for city upgrades when possible
6. Play Victory Point card when close to winning
LLM chose action 4: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 66 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Trade wood for brick to build road at edge (38, 39) toward wood port
2. Build road to reach wood port when resources allow
3. Use wood port for efficient 2:1 trading
4. Continue collecting resources for settlement at node 38 or 39
5. Save resources for city upgrades when possible
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🧱BRICK, 3 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 6)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3887 chars)
Updated plan: 1. Trade wood for brick to build road at edge (38, 39) toward wood port
2. Build road to reach wood port when resources allow
3. Use wood port for efficient 2:1 trading
4. Continue collecting resources for settlement at node 38 or 39
5. Save resources for city upgrades when possible
6. Play Victory Point card when close to winning
LLM chose action 0: Move robber to (0, 0, 0) and steal from RED
TURN 66 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade wood for brick to build road at edge (38, 39) toward wood port
2. Build road to reach wood port when resources allow
3. Use wood port for efficient 2:1 trading
4. Continue collecting resources for settlement at node 38 or 39
5. Save resources for city upgrades when possible
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🧱BRICK, 4 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 6)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [2] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [3] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [4] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3390 chars)
Updated plan: 1. Trade 4 sheep for 1 wood now
2. Build road at edge (38, 39) toward wood port on next turn
3. Continue collecting resources to build settlement at node 38 or 39
4. Use wood port for efficient 2:1 trading once established
5. Save resources for city upgrades when possible
6. Play Victory Point card when close to winning
LLM chose action 3: Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
TURN 66 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 sheep for 1 wood now
2. Build road at edge (38, 39) toward wood port on next turn
3. Continue collecting resources to build settlement at node 38 or 39
4. Use wood port for efficient 2:1 trading once established
5. Save resources for city upgrades when possible
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 6)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (17, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (32, 33) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (39, 41) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3760 chars)
Updated plan: 1. Build road at edge (17, 39) now to approach wood port
2. Continue collecting resources to build settlement at node 39
3. Use wood port for efficient 2:1 trading once established
4. Save resources for city upgrades when possible
5. Play Victory Point card when close to winning
LLM chose action 2: Build a road at edge (17, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 72 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (17, 39) now to approach wood port
2. Continue collecting resources to build settlement at node 39
3. Use wood port for efficient 2:1 trading once established
4. Save resources for city upgrades when possible
5. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 6)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (32, 33) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (39, 41) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3718 chars)
Updated plan: 1. Build road at edge (39, 41) now to continue approaching wood port at node 39
2. Next turns: Collect wood/brick for final road to node 39
3. Then collect resources for settlement at node 39 (wood port)
4. Use wood port for efficient trading
5. Focus on city upgrades (I already have 3 ore)
6. Play Victory Point card when close to winning
LLM chose action 8: Build a road at edge (39, 41) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 78 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (39, 41) now to continue approaching wood port at node 39
2. Next turns: Collect wood/brick for final road to node 39
3. Then collect resources for settlement at node 39 (wood port)
4. Use wood port for efficient trading
5. Focus on city upgrades (I already have 3 ore)
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 24 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 7)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (32, 33) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (41, 42) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3780 chars)
Updated plan: 1. Build road at edge (15, 17) now to get closer to wood port via node 17
2. Next turns: Collect wood/brick for road from node 17 to node 39
3. Then collect resources for settlement at node 39 (wood port)
4. Use wood port for efficient trading
5. Focus on city upgrades (I already have 3 ore)
6. Play Victory Point card when close to winning
LLM chose action 2: Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 82 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (15, 17) now to get closer to wood port via node 17
2. Next turns: Collect wood/brick for road from node 17 to node 39
3. Then collect resources for settlement at node 39 (wood port)
4. Use wood port for efficient trading
5. Focus on city upgrades (I already have 3 ore)
6. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 26 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 13 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 7)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (32, 33) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (41, 42) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3782 chars)
Updated plan: 1. Use my wood and brick to build the most strategic road possible
2. Next turns: Continue collecting wood/brick for more roads
3. Build a settlement at a valuable location when I have resources
4. Focus on city upgrades using my 3 ore
5. Play Victory Point card when close to winning
LLM chose action 9: Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 84 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Use my wood and brick to build the most strategic road possible
2. Next turns: Continue collecting wood/brick for more roads
3. Build a settlement at a valuable location when I have resources
4. Focus on city upgrades using my 3 ore
5. Play Victory Point card when close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🧱BRICK, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 7)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [2] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [3] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [4] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3332 chars)
Updated plan: 1. Trade 4 ore for 1 wood (action 2)
2. Next turn, try to collect more brick and wood for roads/settlements
3. Consider building a city when I accumulate 3 ore and 2 wheat
4. Play my Victory Point card when I'm at 9 VP
5. Maintain longest road advantage
LLM chose action 2: Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
TURN 84 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 ore for 1 wood (action 2)
2. Next turn, try to collect more brick and wood for roads/settlements
3. Consider building a city when I accumulate 3 ore and 2 wheat
4. Play my Victory Point card when I'm at 9 VP
5. Maintain longest road advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 1 🧱BRICK
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 7)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (32, 33) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (41, 42) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3621 chars)
Updated plan: 1. Build a road to connect to the 3:1 port (edge 32, 33)
2. Focus on collecting brick and wood for my next settlement
3. Try to place my next settlement near wheat production
4. Save ore and wheat to build cities (3 ore, 2 wheat each)
5. Play my Victory Point card when I reach 9 VP
6. Maintain longest road advantage
LLM chose action 2: Build a road at edge (32, 33) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 100 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build a road to connect to the 3:1 port (edge 32, 33)
2. Focus on collecting brick and wood for my next settlement
3. Try to place my next settlement near wheat production
4. Save ore and wheat to build cities (3 ore, 2 wheat each)
5. Play my Victory Point card when I reach 9 VP
6. Maintain longest road advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 26 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 13 built (Longest: 9)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [2] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [3] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [4] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3387 chars)
Updated plan: 1. Trade 4 ore for 1 wheat
2. Build a city next turn (using 3 ore, 2 wheat)
3. Focus on getting resources for another settlement
4. Continue maintaining longest road advantage
5. Play my Victory Point card when I reach 9 VP
LLM chose action 4: Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 104 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 ore for 1 wheat
2. Build a city next turn (using 3 ore, 2 wheat)
3. Focus on getting resources for another settlement
4. Continue maintaining longest road advantage
5. Play my Victory Point card when I reach 9 VP
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 28 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 14 built (Longest: 10)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Settlement Options:
    [1] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

  Buy Development Card:
    [8] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3797 chars)
Updated plan: 1. Build settlement at node 35 for access to 2:1 wheat port
2. Focus on collecting ore for city upgrades (need 3 ore)
3. Use the wheat port to help get resources needed for development
4. Play my VP card when I reach 9 VP
5. Maintain longest road advantage
LLM chose action 5: Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 104 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build settlement at node 35 for access to 2:1 wheat port
2. Focus on collecting ore for city upgrades (need 3 ore)
3. Use the wheat port to help get resources needed for development
4. Play my VP card when I reach 9 VP
5. Maintain longest road advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 28 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 14 built (Longest: 10)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3259 chars)
Updated plan: 1. Buy development card now for potential VP or knight
2. Next focus on upgrading one settlement to city (need 3 ore, 2 wheat)
3. Continue to maintain longest road
4. Play my VP cards when I reach 9 VP
5. Use the wheat port to help get resources needed
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 106 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development card now for potential VP or knight
2. Next focus on upgrading one settlement to city (need 3 ore, 2 wheat)
3. Continue to maintain longest road
4. Play my VP cards when I reach 9 VP
5. Use the wheat port to help get resources needed
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 28 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 14 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3231 chars)
Updated plan: 1. Roll for resources first to potentially get materials for a development card
2. Continue to maintain longest road
3. Focus on upgrading one settlement to city (need 3 ore, 2 wheat)
4. Play knight cards strategically to work toward largest army
5. Play my VP card when I reach 9 VP
6. Use the wheat port to help get resources needed
LLM chose action 1: Roll the dice
TURN 106 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll for resources first to potentially get materials for a development card
2. Continue to maintain longest road
3. Focus on upgrading one settlement to city (need 3 ore, 2 wheat)
4. Play knight cards strategically to work toward largest army
5. Play my VP card when I reach 9 VP
6. Use the wheat port to help get resources needed
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 28 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 1 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 14 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3326 chars)
Updated plan: 1. Play my knight card now to steal a resource and move the robber off my productive hex
2. Continue maintaining longest road
3. Focus on upgrading one settlement to city (need 3 ore, 2 wheat)
4. Use the wheat port to help get resources needed
5. Play my VP card when I reach 9 VP
6. Target RED player's resource production with the robber when possible
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 106 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play my knight card now to steal a resource and move the robber off my productive hex
2. Continue maintaining longest road
3. Focus on upgrading one settlement to city (need 3 ore, 2 wheat)
4. Use the wheat port to help get resources needed
5. Play my VP card when I reach 9 VP
6. Target RED player's resource production with the robber when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 28 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 14 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3959 chars)
Updated plan: 1. Move robber to ore(8) hex to block Red's ore production
2. Continue maintaining longest road
3. Focus on collecting ore and wheat to upgrade settlements to cities
4. Use the wheat port to convert excess wheat to needed resources
5. Play my VP card when I reach 9 VP
6. Target Red's resource production with future robber placements
LLM chose action 2: Move robber to (0, -1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 108 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Move robber to ore(8) hex to block Red's ore production
2. Continue maintaining longest road
3. Focus on collecting ore and wheat to upgrade settlements to cities
4. Use the wheat port to convert excess wheat to needed resources
5. Play my VP card when I reach 9 VP
6. Target Red's resource production with future robber placements
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2) 🔍               🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 28 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🌲WOOD, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 14 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3940 chars)
Updated plan: 1. Move robber to sheep(8) hex to block Red's most productive hex
2. Continue maintaining longest road
3. Focus on collecting ore and wheat to upgrade settlements to cities
4. Use the wheat port to convert excess wheat to needed resources
5. Play my VP card when I reach 9 VP
6. Target Red's resource production with future robber placements
LLM chose action 0: Move robber to (0, 0, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 110 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Move robber to sheep(8) hex to block Red's most productive hex
2. Continue maintaining longest road
3. Focus on collecting ore and wheat to upgrade settlements to cities
4. Use the wheat port to convert excess wheat to needed resources
5. Play my VP card when I reach 9 VP
6. Target Red's resource production with future robber placements
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 28 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 3 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 14 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3938 chars)
Updated plan: 1. Move robber to ore(8) hex to block Red's ore production
2. Continue maintaining longest road
3. Focus on collecting ore and wheat to upgrade settlements to cities
4. Use the wheat port to convert excess wheat to needed resources
5. Play my VP card when I reach 9 VP
6. Target Red's resource production with future robber placements
LLM chose action 1: Move robber to (0, -1, 1) and steal from RED
TURN 110 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to ore(8) hex to block Red's ore production
2. Continue maintaining longest road
3. Focus on collecting ore and wheat to upgrade settlements to cities
4. Use the wheat port to convert excess wheat to needed resources
5. Play my VP card when I reach 9 VP
6. Target Red's resource production with future robber placements
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1) 🔍              🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 28 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 4 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 14 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [2] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [3] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [4] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3454 chars)
Updated plan: 1. Trade 4 sheep for 1 wheat using maritime trade
2. On future turns, focus on getting more wheat and ore to upgrade settlements to cities
3. Keep maintaining longest road
4. Play my VP card when I reach 9 VP
5. Target Red's resource production with robber placements
LLM chose action 4: Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 116 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 sheep for 1 wheat using maritime trade
2. On future turns, focus on getting more wheat and ore to upgrade settlements to cities
3. Keep maintaining longest road
4. Play my VP card when I reach 9 VP
5. Target Red's resource production with robber placements
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1) 🔍              🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾10[⭐], ⛏️4[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 3 🌲WOOD, 3 🧱BRICK, 3 🐑SHEEP, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Settlement Options:
    [1] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

  Buy Development Card:
    [4] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3619 chars)
Updated plan: 1. Build a settlement at node 32 to get more wheat production (11)
2. Continue collecting resources to upgrade settlements to cities (need wheat and ore)
3. Use my VP card when I reach 9 VP
4. Continue maintaining longest road
5. Target resources for final VP through either another settlement or city upgrade
LLM chose action 1: Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 116 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build a settlement at node 32 to get more wheat production (11)
2. Continue collecting resources to upgrade settlements to cities (need wheat and ore)
3. Use my VP card when I reach 9 VP
4. Continue maintaining longest road
5. Target resources for final VP through either another settlement or city upgrade
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1) 🔍              🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 32 (produces: 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾10[⭐], ⛏️4[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 2 🌲WOOD, 2 🧱BRICK, 2 🐑SHEEP, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [3] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3547 chars)
Updated plan: 1. End turn and collect more resources
2. Focus on getting WHEAT to combine with my ORE for city upgrades
3. Use 2:1 WHEAT port for efficient trading when possible
4. Maintain longest road
5. Target 10 VP through city upgrade (worth 2 VP) plus my VP card
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 118 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. End turn and collect more resources
2. Focus on getting WHEAT to combine with my ORE for city upgrades
3. Use 2:1 WHEAT port for efficient trading when possible
4. Maintain longest road
5. Target 10 VP through city upgrade (worth 2 VP) plus my VP card
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1) 🔍              🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 32 (produces: 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾10[⭐], ⛏️4[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4015 chars)
Updated plan: 1. Block RED's sheep production with robber
2. Focus on collecting WHEAT to combine with my ORE for city upgrades
3. Use 2:1 WHEAT port for efficient trading when possible
4. Maintain longest road
5. Target 10 VP through city upgrade (worth 2 VP) plus my VP card
LLM chose action 0: Move robber to (0, 0, 0) and steal from RED
TURN 118 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's sheep production with robber
2. Focus on collecting WHEAT to combine with my ORE for city upgrades
3. Use 2:1 WHEAT port for efficient trading when possible
4. Maintain longest road
5. Target 10 VP through city upgrade (worth 2 VP) plus my VP card
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 32 (produces: 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾10[⭐], ⛏️4[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [3] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3489 chars)
Updated plan: 1. End turn to collect more resources, especially WHEAT
2. Block RED's sheep production with robber when possible
3. Use my WHEAT port once I get SHEEP or other resources to trade for WHEAT
4. Build a city as soon as I have 3 ORE + 2 WHEAT
5. Win with 10 VP (5 settlements + 1 city + longest road + VP card)
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 120 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources, especially WHEAT
2. Block RED's sheep production with robber when possible
3. Use my WHEAT port once I get SHEEP or other resources to trade for WHEAT
4. Build a city as soon as I have 3 ORE + 2 WHEAT
5. Win with 10 VP (5 settlements + 1 city + longest road + VP card)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 32 (produces: 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾10[⭐], ⛏️4[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 5 🌲WOOD, 2 🐑SHEEP, 6 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [6] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [7] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [8] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3721 chars)
Updated plan: 1. End turn to collect more resources
2. Use WHEAT port once I have WHEAT
3. Build a city as soon as I have 3 ORE + 2 WHEAT (already have the ORE)
4. If I don't get WHEAT, consider trading other resources at 4:1 or through ports
5. Win with 10 VP (5 settlements + 1 city + longest road + VP card)
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 122 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. Use WHEAT port once I have WHEAT
3. Build a city as soon as I have 3 ORE + 2 WHEAT (already have the ORE)
4. If I don't get WHEAT, consider trading other resources at 4:1 or through ports
5. Win with 10 VP (5 settlements + 1 city + longest road + VP card)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 32 (produces: 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾10[⭐], ⛏️4[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4047 chars)
Updated plan: 1. Move robber to WHEAT hex to block RED and potentially steal WHEAT
2. Use WHEAT port when I get enough WHEAT
3. Build a city as soon as I have 3 ORE + 2 WHEAT (already have the ORE)
4. If I don't get WHEAT, consider trading other resources at 4:1 or through ports
5. Win with 10 VP (5 settlements + 1 city + longest road + VP card)
LLM chose action 2: Move robber to (-1, 0, 1) and steal from RED
TURN 122 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to WHEAT hex to block RED and potentially steal WHEAT
2. Use WHEAT port when I get enough WHEAT
3. Build a city as soon as I have 3 ORE + 2 WHEAT (already have the ORE)
4. If I don't get WHEAT, consider trading other resources at 4:1 or through ports
5. Win with 10 VP (5 settlements + 1 city + longest road + VP card)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1) 🔍              🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 32 (produces: 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾10[⭐], ⛏️4[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 5 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [6] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [7] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [8] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3738 chars)
Updated plan: 1. End turn now
2. On next turn, collect resources (hopefully WHEAT)
3. Use WHEAT port (2:1) if I get enough WHEAT
4. Build a city as soon as I have 3 ORE + 2 WHEAT (already have the ORE)
5. Win with 10 VP (5 settlements + 1 city + longest road + VP card)
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 124 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn now
2. On next turn, collect resources (hopefully WHEAT)
3. Use WHEAT port (2:1) if I get enough WHEAT
4. Build a city as soon as I have 3 ORE + 2 WHEAT (already have the ORE)
5. Win with 10 VP (5 settlements + 1 city + longest road + VP card)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1) 🔍              🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 32 (produces: 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾10[⭐], ⛏️4[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 1 🌾WHEAT, 5 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [6] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [7] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [8] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3670 chars)
Updated plan: 1. End turn now
2. On next turn, collect resources (hopefully WHEAT)
3. Build a city as soon as I have the additional WHEAT needed
4. Then either build another settlement or buy development cards for the remaining VP needed
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 126 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn now
2. On next turn, collect resources (hopefully WHEAT)
3. Build a city as soon as I have the additional WHEAT needed
4. Then either build another settlement or buy development cards for the remaining VP needed
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1) 🔍              🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 32 (produces: 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾10[⭐], ⛏️4[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 1 🌾WHEAT, 5 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [6] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [7] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [8] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3638 chars)
Updated plan: 1. End turn now
2. On next turn, collect resources (especially focusing on wheat)
3. Build a city as soon as I have 2 wheat + 3 ore
4. If I get a sheep and wheat, consider buying a development card
5. Continue to protect my longest road
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 128 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn now
2. On next turn, collect resources (especially focusing on wheat)
3. Build a city as soon as I have 2 wheat + 3 ore
4. If I get a sheep and wheat, consider buying a development card
5. Continue to protect my longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1) 🔍               🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 32 (produces: 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾10[⭐], ⛏️4[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 2 🌲WOOD, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [3] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3455 chars)
Updated plan: 1. End turn now
2. On next turn, collect resources (especially focusing on wheat)
3. Build a city as soon as I have 2 wheat + 3 ore (already have the ore)
4. If I get a sheep and wheat, consider buying a development card
5. Continue to protect my longest road
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 130 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. End turn now
2. On next turn, collect resources (especially focusing on wheat)
3. Build a city as soon as I have 2 wheat + 3 ore (already have the ore)
4. If I get a sheep and wheat, consider buying a development card
5. Continue to protect my longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2) 🔍               🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 32 (produces: 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾10[⭐], ⛏️4[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 1 🌲WOOD, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4030 chars)
Updated plan: 1. Move robber to (0, 0, 0) to block Red's highest production
2. End turn and collect resources (especially focusing on wheat)
3. Build a city as soon as I have 2 wheat + 3 ore (already have the ore)
4. If I get a sheep and wheat, consider buying a development card
5. Continue to protect my longest road
LLM chose action 0: Move robber to (0, 0, 0) and steal from RED
TURN 130 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to (0, 0, 0) to block Red's highest production
2. End turn and collect resources (especially focusing on wheat)
3. Build a city as soon as I have 2 wheat + 3 ore (already have the ore)
4. If I get a sheep and wheat, consider buying a development card
5. Continue to protect my longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 32 (produces: 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾10[⭐], ⛏️4[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [3] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3532 chars)
Updated plan: 1. End turn to collect resources (especially wheat)
2. Build a city as soon as I have 2 wheat + 3 ore (already have the ore)
3. If I get a sheep and wheat, consider buying a development card
4. Continue to protect my longest road
5. Look for opportunities to build another settlement if resources allow
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 132 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect resources (especially wheat)
2. Build a city as soon as I have 2 wheat + 3 ore (already have the ore)
3. If I get a sheep and wheat, consider buying a development card
4. Continue to protect my longest road
5. Look for opportunities to build another settlement if resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2)                 🌾10 (-1, 0, 1)                🐑8 (0, 0, 0) 🔍                🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 32 (produces: 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾10[⭐], ⛏️4[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

  Maritime Trade Options:
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [5] Trade port: Give 1 🏜️None for 1 🐑SHEEP

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3626 chars)
Updated plan: 1. Buy a development card now - it could be a Victory Point or help with Largest Army
2. Continue gathering wheat to build a city ASAP
3. Protect my Longest Road
4. Look for opportunities to block opponent's expansion
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 134 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy a development card now - it could be a Victory Point or help with Largest Army
2. Continue gathering wheat to build a city ASAP
3. Protect my Longest Road
4. Look for opportunities to block opponent's expansion
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🌲6 (1, -2, 1)                 🧱9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🧱9 (1, -1, 0)                 🌾2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑3 (-2, 0, 2) 🔍               🌾10 (-1, 0, 1)                🐑8 (0, 0, 0)                  🌲6 (1, 0, -1)                 🐑12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️4 (-2, 1, 1)                🌾10 (-1, 1, 0)                🐑5 (0, 1, -1)                 🧱3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️5 (-2, 2, 0)                🌲11 (-1, 2, -1)               🏜️- (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🧱9[⭐⭐], ⛏️8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 13 (produces: 🌾10[⭐], 🌲4[⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 37 (produces: 🐑3[⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 35 (produces: 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 32 (produces: 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 3 (produces: 🐑8[⭐⭐⭐], ⛏️8[⭐⭐⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾10[⭐], ⛏️4[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {35, 36} (🔵 has access)
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🐑 SHEEP Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 1 🌲WOOD, 2 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 10)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3313 chars)
Updated plan: 1. Play Knight card now to get Largest Army (+2 VP)
2. Move the robber to block RED's best production hex
3. Steal a resource from RED
4. This should give me 10 VP total and win the game
LLM chose action 0: Play Knight card - Move the robber and steal a resource
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False)                                            0%        
StructuredAgentPlayer:BLUE                                   ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ BLUE,RED │   134 │      5 │      10 │ BLUE    
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    0 │   5.00 │        1.00 │       2.00 │     0.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    1 │  10.00 │        5.00 │       0.00 │     1.00 │     1.00 │       1.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary               
            ╷           ╷                
  AVG TICKS │ AVG TURNS │  AVG DURATION  
╶───────────┼───────────┼───────────────╴
     353.00 │    134.00 │ 1229.176 secs  
            ╵           ╵                
